Source review
Confirm scope, accuracy, formats, coordinates and intended use.
3D model optimization services
We optimize geometry, materials, textures, hierarchy and loading without removing the visual or structural information the application needs.
Capabilities
Source data, accuracy and intended use define the workflow. These capabilities can be combined without forcing the project into a fixed package.
Measure triangles, vertices, nodes, materials, textures, draw calls, transfer size and representative loading behavior.
Remove hidden or repeated geometry and apply LOD, instancing, batching and spatial partitions around visual error.
Consolidate materials, resize and compress textures, and select formats for the target devices.
Tune compression, tiles, geometric error, caching and progressive loading for GLB, GLTF and 3D Tiles.
Delivery Standard
Specific values depend on the source data and target environment. Applicable criteria are agreed at the start instead of relying on vague quality labels.
| Typical input | BIM, CAD, DCC and reality models |
|---|---|
| Primary output | Optimized assets, LOD and streamed resources |
| Quality focus | Size, frame rate and usability |
| Asset hierarchy | Objects organized by building, floor, system, equipment or component |
| Runtime fit | Optimization for the target browser, desktop or mobile environment |
| Review method | Pilot approval, milestone previews, issue list and final validation |
Workflow
A representative pilot validates source quality, accuracy, visual language, hierarchy and performance early in the project.
Confirm scope, accuracy, formats, coordinates and intended use.
Lock hierarchy, detail, materials and performance on a representative asset.
Model, review and preview assets against the agreed manifest.
Verify files, versions, hierarchy, performance and delivery notes.
FAQ
There is no universal ratio. It depends on repeated geometry, hidden detail, textures, materials and acceptable visual error.
Critical silhouettes, near views and normal shading must be protected and reviewed on fixed views and target devices.
No. Decode cost, GPU memory, node count, material switches, texture size and request patterns also matter.
Yes when the required object granularity and ID mapping are defined before batching or instancing.
Project Contact
Include the asset scope, available source data, intended use and preferred formats. We will identify the right modeling and engine workflow.